Scions of the Void: The Constantine Dynasty
[NPC] Brass Harbinger
Brass Harbinger (Khornate Minion)
Armour: Brass Plate Armour (All 5)
Total TB: 4
Skills: Athletics (S), Awareness (Per), Command (Fel) +10, Common Lore (War) (Int), Dodge (Ag) +10, Intimidate (S) +20, Parry (WS) +10, Scholastic Lore (Heraldry, Legend) (Int).
Talents: Ambidextrous, Blade Dancer, Blademaster, Challenge†, Combat Master, Disturbing Voice, Lightning Attack, Polyglot, Resistance (Psychic Powers), Step Aside, Swift Attack, Two-
Weapon Wielder (Melee), Wall of Brass††, War Cry.
Traits: From Beyond, Undying, Unnatural Fellowship (3), Unnatural Strength (1).
Weapons: Hellish Blast (Basic; 15m; S/–/–; 1d10+9 E; Pen 4; Flame, Spray, Tainted†††), pair of Rune Swords (Melee; 1d10+15 R; Pen 0; Balanced, Tainted†††, Tearing).
Gear: Vox-Unit (used to amplify the Brass Harbinger’s voice).
†Challenge: Brass Harbingers are known for proclaims the dominance of their masters before entering the fight, but often challenge foes they see as unworthy of their master’s attention.
Once per combat a Brass Harbinger may issue a challenge to a single enemy within line of sight. The Brass Harbinger only attacks the challenged foe, and must move towards and engage the target
as quickly and directly as possible. During the challenge the Brass Harbinger gains 0) Willpower Test.
††Wall of Brass: Brass Harbingers do more for their master than simply call out his victories and fight his battles; they act as unrelenting bodyguards always ready to sacrifice themselves for the glory of Khorne’s champions. During combat, and as long as the Brass Harbinger is within 4 metres of their master, they may either make a Parry Test as a Reaction to block an attack made
against their master, or sacrifice their next turn to take all of the Damage from a single hit just suffered by their master.
†††A Brass Harbinger is assumed to have Corruption 90 for the purposes of the Tainted Quality. The additional Damage from the Tainted Quality is included in the Damage listings above.
These unnatural creatures have lived in myth across the Vortex for ages unknown. They seem to be neither man nor Daemon and exist somewhere in between, displaying powers only the Warp could spawn, yet claiming to have lived long lives amongst men, fighting and slaying in the name of Khorne. Known throughout the region under many names—Brazen Heralds, Steel Oracles—Brass Harbingers attach themselves to Khornate champions who are fated to gather many skulls in the Blood God’s name. They
move ahead of their masters calling out challenges, listing the great victories the champion has gained, and slaying any who would doubt their master’s authority.