Rogue Trader: SCIONS of the VOID
Chapter 1 – The Constantine Dynasty: Whispers from Svard
THE CONSTANTINE DYNASTY – once a great and powerful flame, now only a glimmer of its former glory. The dynasty’s Warrant of Trade has now passed to Ishamael Constantine along with a Writ of Claim for the Svard System and his grandfather’s cruiser, the Golgotha.
Session 2: Homecoming
SCIONS – Command crew of the Golgotha:
Rogue Trader – Lord-Captain Ishamael Constantine
Seneschal – Commander Aurelius Rokarum, First Officer
Arch-militant – Balin Qard, Master-of-Arms
Astropath – Rabalias Victus, Choir-master Telepathica
Explorator – Magos Colin Clyde, Enginseer Prime
Navigator – Haroon, Warp Guide
Arch-Militant – Nork (mutant Ogryn), Twistcatcher
Previously…Before disembarking the now ready Golgotha and crew, Constantine and his senior command crew make a few acquisitions at Port Wander with the help of Orvest Dray. A warp storm rolls in as the Golgotha embarks, the ship is buffered and the Gellar field hammered by the violent warp energy – bringing nauseating visions and unnatural lethargy to the crew for a few days, but wears off by the time the ship reaches Footfall. Arriving at Footfall the crew is greeted by a “welcoming committee” of the Black Brotherhood, a local group of thugs.
Scene 1 – Acquisitions at the Obsidian Emporial
Void-Master Helmsman – Quintos Magnus
Brigade of Troops – 5000 light infantry troops, volunteer quality (skills 30, base morale 60)
Unwanted Attention: At odds with a rival trading dynasty – Rogue Trader Hadarak Fel
Acquisitions for new crew boarding at Footfall:
Stormbolter (good) w/red dot laser sight – Balin
Power Sword (good) – Isha (additional acquisiton)
Unwanted Attention: the Navigator’s Emperor Tarot Deck is stolen
Misfortunes: None – fate smiles upon the dynasty (2 rolls on table 9-41)
Scene 2 – Footfall: Feast at the Liege’s Court (continued)
After showering the gore off from the day’s earlier welcoming committee…The command crew shuttles over to the Liege’s Court for the banquet. The Scions find themselves in a large atrium with massive, gothic arched viewports that provide a stunning (and properly shielded) view of Furibundus. The hall is full of the individuals that make up the elite of Footfall including Vladaym Tocara of the Kasballica Mission and the liege of Footfall, Tanthus Moross. As chimes sound for the meal about to be served, Captain Keel of the Imperial Cruiser, the Hand of Redemption is spotted. The Seneschal (whom has an undesirable past history with Keel), the Magos, and the Ogryn decide to slip out with designs on sabotaging the Hand of Redemption.
Dinner is served! – Questionable cuisine from the Expanse…
*Voidburned Winterscale Creeper with Rakken Brain Sauce (not too dangerous, just generally disgusting)
*Live Dolorium Throat Crab (hard to keep down)
*Shardspider Eggs in Promethium Soup (mind the sharp bits and try not to smoke afterwards)
*Jerazol Brain-Fluke braised in Ork Spinal Fluid (don’t let it get onto your brain stem)
*Deep Warp Eel (of unknown origins) with Egarian Mummy Extract (one look at this ‘eel’ will tell anyone something is not quite right about it…)
Rabalius dines on the Shardspider Eggs, while tasty, had some pointy bits on the way down and out. The Lord-Captain had his insides ripped inside out by the Deep Warp Eel, but still managed to keep it together. Fellow guests were quite impressed by his titanium constitution.
After dinner, Lord-Captain Constantine and Captain Keel converse. Keel informs the Lord-Captain that he’s going to tag along to Svard, seeking the missing Imperial Envoy sent to Svard a year ago (around the same time the space hulked Golgotha appears on Footfalls doorstop, the end of its 10 year journey lead by the half-crazed Magos and a small crew of servitors).
Scene 3 – Shuttle Bay
The sabotage team heads back to the Golgotha for a uniform change. They find out Captain Keel’s ship is not docked. The team heads back to the Liege’s Court’s shuttle bay in hopes of sabotaging Keel’s shuttle. Once arriving at the bay, the team decides to sabotage the bay doors rather than the shuttle. Aurelius fast-talks the guards while the Magos shuffles about talking to himself and the machine, lock and jamming the doors.
Scene 4 – Leaving Footfall
The Golgotha is fired upon by a macro-battery turret of Port Wander as it leaves dock – harmlessly bouncing off the Golgotha’s armor. The vox sounds the voice proclaiming payback from the Black Brotherhood. The Lord-Captain has Aurelius write a very stern letter to the proper authorities.
Scene 5 – Into the Void
The Navigator successfully plots a speedy warp journey to Svard, bypassing Foulstone – arriving before the Hand of Redemption.
Scene 6 – The Svard System
The Golgotha comes out of the warp a small distance away from the outer rim of the Svard System. Upon approaching Svard, the ice moon hive colony – a vox hail is received from the Crystal Council of Svard. The Lord-Captain is greeted warmly by Speaker Tal. Tal warns the crew of the Whisperers that have taken control of the other moons. He speaks of the Envoy, a year ago headed for the sanctuary moon, Silence. After a brief conversation the Golgotha heads out towards Silence.
Scene 7 – The Void Wasp
As the Golgotha approaches the ion storm, its confronted by 3 very slow system ships and a Void Wasp – a sleek black raider sized ship, made of black crystal shard, its aft sails or tentacles giving the ship a squid like appearance.
The system ships warn the Golgotha off. The battle ensues. The Golgotha finds the Void Wasp hard to catch for a boarding action. After a few successful hit and runs, the Void Wasp loses maneuverability and is boarded! On board the alien craft, the ship seems to pulsate with life, but no crew is found. The corridors are of the same strange shard material as the outside of the ship. The Void Wasp when disabled lets out a horrifying deep base moan that is quite unsettling to say the least. Everyone is startled, some more so. Boarding troops find themselves momentarily in the grips of fear and shock, others exhibit insane laugher and screaming or other strange behaviors for a short time. After disabling and securing the black ship, the Golgotha easily overcomes and takes control of the system ships. (We’ll deal with the after effects of the Fear test and Shock Table at the start of session 3).
The Magos examines the strange crystal xeno ship, believing it to be of Yu’vath origin – resisting, he can feel the taint of dark sorcery assaulting his very soul (failing a Willpower test results in 1d5 Corruption Points). The ship’s construction is incomprehensible and no essential components (besides the hull) can be identified. The only recognizable supplemental components are the tentacle-like Gravity Sails (although 4 of 12 were destroyed) and the Void Skein Rupture Cannons. (We’ll deal with the Corrupting after effects of Yu’vath tech at the start of session 3).
Magos knowledge on the Yu’vath – More than two thousands years ago, during the time of the Lord-Militant Angevin, the Expanse was home to an ancient and alien evil known as the Yu’vath. Twisted servants of the warp, they built an empire on a foundation of dark sorcery, soul slavery and daemon worship. For years the Crusade fought a bloody war against them, slowly pushing them back in the face of massed slave armies and vile warp-technology. Finally Saint Drusus himself struck the final blow and ended their domination over the Calyx Expanse. What was left of their worlds and artefacts were destroyed and their locations purged from Imperial records and over time their existence was slowly forgotten.
SESSION 2 Experience: +400 xp each
Total XP each: 5900 – Rank 1
PROFIT FACTOR: 22
Void Master Helmsman, Quintos Magnus
Brigade of 5000 light infantry, volunteer quality troops
Stormbolter (good) w/red dot laser sight – Balin
Power Sword (good) – Isha
Backbone bracing – Nork
At odds with a rival trading dynasty – Rogue Trader Hadarak Fel
Navigator’s Emperors Tarot Deck stolen